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le fermier du12
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Joined: 24 Dec 2015
Posts: 1,909
Localisation: aveyron
Masculin Sagittaire (22nov-21déc)

PostPosted: Tue 15 Nov - 21:38 (2016)    Post subject: problème de map Reply with quote

salut a tous  bon me revoila encore Very Happy


donc j'ai voulut partir faire mesp remiers test ing de la map mais quand je lancce la partie la map charge charge mais jamais elle se met voicci mon log
GIANTS Engine Runtime 7.0.0 (13620) 64bit (Build Date: Oct 26 2016)
Copyright (c) 2008-2016, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright (c) 2003-2016, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2017
Main System
  CPU: Intel(R) Core(TM) i3-4160 CPU @ 3.60GHz
  Memory: 8140 MB
  OS: Windows NT 10.0 64-bit
Physics System
  Version: 5.9.5
  Thread(s): 2
Input System
  Keyboard enabled
  Mouse enabled
  Gamepad/Joystick enabled
  Force Feedback disabled
  Name: XINPUT_GAMEPAD
    Number of Axes: 5
    Number of Buttons: 14
Audio System
  Driver: OpenAL
  Version: 1.1
  Device: Generic Software
Render System
  Driver: Direct 3D 11
  Card Vendor: NVIDIA Corporation
  Renderer: NVIDIA GeForce GTX 745
  Revision: 162
  Feature level: DirectX 11 ON
Info: Effective window resolution 1440 x 900
Started 2 threads for threadpool 'Render threadpool'
Hardware Profile
  Level: Medium (auto)
  View Distance Factor: 1.000000
  Shadow Quality: 1.000000 Size: 2048 Filter-Size: 4
  Shader Quality: 1
  Skip Mipmaps: 1
  LOD Distance Factor: 1.000000
  Terrain LOD Distance Factor: 1.000000
  Terrain Normal Mapping: Yes
  Foliage View Distance Factor: 1.000000
  Foliage Density: 0.500000
  Volume Mesh Tessellation Factor: 1.000000
  Tyre Tracks Segments Factor: 1.000000
  Max. Number of Shadow Lights: 1
  Max. Number of Lights: 512
  Max. Number of Lights Per Cluster: 32
  MSAA: 0
Farming Simulator 17
  Version: 1.2.1.1 1.2.1RC3
  Available Languages: en jp fr es ru it pt nl cs ct br tr ro kr
  Language: fr
  Time: 2016-11-15 21:28:00
  Register configuration 'inputAttacherJoint'
  Register configuration 'attacherJoint'
  Register configuration 'frontloader'
  Register configuration 'motor'
  Register configuration 'baseColor'
  Register configuration 'wheel'
  Register configuration 'rimColor'
  Register configuration 'design'
  Register configuration 'designColor'
  Register configuration 'vehicleType'
Game vehicle types loaded
Load mod: SamplemodMap_fs17
Physics System
  Version: 5.9.5
  Thread(s): 2
Input System
  Keyboard enabled
  Mouse enabled
  Gamepad/Joystick enabled
  Force Feedback disabled
  Name: XINPUT_GAMEPAD
    Number of Axes: 5
    Number of Buttons: 14
Audio System
  Driver: OpenAL
  Version: 1.1
  Device: Generic Software
Render System
  Driver: Direct 3D 11
  Card Vendor: NVIDIA Corporation
  Renderer: NVIDIA GeForce GTX 745
  Revision: 162
  Feature level: DirectX 11 ON
Info: Effective window resolution 1440 x 900
Started 2 threads for threadpool 'Render threadpool'
Hardware Profile
  Level: Medium (forced)
  View Distance Factor: 1.000000
  Shadow Quality: 1.000000 Size: 2048 Filter-Size: 4
  Shader Quality: 1
  Skip Mipmaps: 1
  LOD Distance Factor: 1.000000
  Terrain LOD Distance Factor: 1.000000
  Terrain Normal Mapping: Yes
  Foliage View Distance Factor: 1.000000
  Foliage Density: 0.500000
  Volume Mesh Tessellation Factor: 1.000000
  Tyre Tracks Segments Factor: 1.000000
  Max. Number of Shadow Lights: 1
  Max. Number of Lights: 512
  Max. Number of Lights Per Cluster: 32
  MSAA: 0
Farming Simulator 17
  Version: 1.2.1.1 1.2.1RC3
  Available Languages: en jp fr es ru it pt nl cs ct br tr ro kr
  Language: fr
  Time: 2016-11-15 21:29:40
  Register configuration 'inputAttacherJoint'
  Register configuration 'attacherJoint'
  Register configuration 'frontloader'
  Register configuration 'motor'
  Register configuration 'baseColor'
  Register configuration 'wheel'
  Register configuration 'rimColor'
  Register configuration 'design'
  Register configuration 'designColor'
  Register configuration 'vehicleType'
Game vehicle types loaded
Load mod: SamplemodMap_fs17
dataS/cameraPath01.i3d (0.11) ms
dataS/cameraPath02.i3d (0.08) ms
dataS/cameraPath03.i3d (0.06) ms
Error: Failed to open xml file ''.
LUA call stack:
  =dataS/scripts/utils/Utils.lua (0) : printCallstack
  =dataS/scripts/missions/mission00.lua (0) : getFilename
  =dataS/scripts/missions/mission00.lua (0) : loadEnvironment
  =dataS/scripts/FSBaseMission.lua (0) : load
  =dataS/scripts/gui/MPLoadingScreen.lua (0) : onConnectionRequestAcceptedLoad
  =dataS/scripts/gui/elements/Gui.lua (0) : update
  =dataS/scripts/main.lua (0) : update
Warning (LUA): 'loadXMLFile': Argument 2 has wrong type. Expected: String. Actual: Nil
  ..\..\..\src\base\scripting\lua\LuaScriptSystem.cpp (604): expectedType == Value::VoidType
LUA call stack:
  =dataS/scripts/environment/Environment.lua (0) : loadXMLFile
  =dataS/scripts/missions/mission00.lua (0) : new
  =dataS/scripts/missions/mission00.lua (0) : loadEnvironment
  =dataS/scripts/FSBaseMission.lua (0) : load
  =dataS/scripts/gui/MPLoadingScreen.lua (0) : onConnectionRequestAcceptedLoad
  =dataS/scripts/gui/elements/Gui.lua (0) : update
  =dataS/scripts/main.lua (0) : update
Warning (LUA): 'getXMLString': Argument 1 has wrong type. Expected: Int. Actual: Nil
  ..\..\..\src\base\scripting\lua\LuaScriptSystem.cpp (604): expectedType == Value::VoidType
LUA call stack:
  =dataS/scripts/environment/Environment.lua (0) : getXMLString
  =dataS/scripts/missions/mission00.lua (0) : new
  =dataS/scripts/missions/mission00.lua (0) : loadEnvironment
  =dataS/scripts/FSBaseMission.lua (0) : load
  =dataS/scripts/gui/MPLoadingScreen.lua (0) : onConnectionRequestAcceptedLoad
  =dataS/scripts/gui/elements/Gui.lua (0) : update
  =dataS/scripts/main.lua (0) : update
data/sky/sky_day_night.i3d (126.67) ms
Warning (LUA): 'getXMLFloat': Argument 1 has wrong type. Expected: Int. Actual: Nil
  ..\..\..\src\base\scripting\lua\LuaScriptSystem.cpp (604): expectedType == Value::VoidType
LUA call stack:
  =dataS/scripts/environment/Environment.lua (0) : getXMLFloat
  =dataS/scripts/missions/mission00.lua (0) : new
  =dataS/scripts/missions/mission00.lua (0) : loadEnvironment
  =dataS/scripts/FSBaseMission.lua (0) : load
  =dataS/scripts/gui/MPLoadingScreen.lua (0) : onConnectionRequestAcceptedLoad
  =dataS/scripts/gui/elements/Gui.lua (0) : update
  =dataS/scripts/main.lua (0) : update
Warning (LUA): 'getXMLBool': Argument 1 has wrong type. Expected: Int. Actual: Nil
  ..\..\..\src\base\scripting\lua\LuaScriptSystem.cpp (604): expectedType == Value::VoidType
LUA call stack:
  =dataS/scripts/environment/Environment.lua (0) : getXMLBool
  =dataS/scripts/missions/mission00.lua (0) : new
  =dataS/scripts/missions/mission00.lua (0) : loadEnvironment
  =dataS/scripts/FSBaseMission.lua (0) : load
  =dataS/scripts/gui/MPLoadingScreen.lua (0) : onConnectionRequestAcceptedLoad
  =dataS/scripts/gui/elements/Gui.lua (0) : update
  =dataS/scripts/main.lua (0) : update
Warning (LUA): 'hasXMLProperty': Argument 1 has wrong type. Expected: Int. Actual: Nil
  ..\..\..\src\base\scripting\lua\LuaScriptSystem.cpp (604): expectedType == Value::VoidType
LUA call stack:
  =dataS/scripts/AnimCurve.lua (0) : hasXMLProperty
  =dataS/scripts/environment/Environment.lua (0) : loadCurveFromXML
  =dataS/scripts/missions/mission00.lua (0) : new
  =dataS/scripts/missions/mission00.lua (0) : loadEnvironment
  =dataS/scripts/FSBaseMission.lua (0) : load
  =dataS/scripts/gui/MPLoadingScreen.lua (0) : onConnectionRequestAcceptedLoad
  =dataS/scripts/gui/elements/Gui.lua (0) : update
  =dataS/scripts/main.lua (0) : update
Warning (LUA): 'hasXMLProperty': Argument 1 has wrong type. Expected: Int. Actual: Nil
  ..\..\..\src\base\scripting\lua\LuaScriptSystem.cpp (604): expectedType == Value::VoidType
LUA call stack:
  =dataS/scripts/AnimCurve.lua (0) : hasXMLProperty
  =dataS/scripts/environment/Environment.lua (0) : loadCurveFromXML
  =dataS/scripts/missions/mission00.lua (0) : new
  =dataS/scripts/missions/mission00.lua (0) : loadEnvironment
  =dataS/scripts/FSBaseMission.lua (0) : load
  =dataS/scripts/gui/MPLoadingScreen.lua (0) : onConnectionRequestAcceptedLoad
  =dataS/scripts/gui/elements/Gui.lua (0) : update
  =dataS/scripts/main.lua (0) : update
Warning (LUA): 'hasXMLProperty': Argument 1 has wrong type. Expected: Int. Actual: Nil
  ..\..\..\src\base\scripting\lua\LuaScriptSystem.cpp (604): expectedType == Value::VoidType
LUA call stack:
  =dataS/scripts/AnimCurve.lua (0) : hasXMLProperty
  =dataS/scripts/environment/Environment.lua (0) : loadCurveFromXML
  =dataS/scripts/missions/mission00.lua (0) : new
  =dataS/scripts/missions/mission00.lua (0) : loadEnvironment
  =dataS/scripts/FSBaseMission.lua (0) : load
  =dataS/scripts/gui/MPLoadingScreen.lua (0) : onConnectionRequestAcceptedLoad
  =dataS/scripts/gui/elements/Gui.lua (0) : update
  =dataS/scripts/main.lua (0) : update
Warning (LUA): 'hasXMLProperty': Argument 1 has wrong type. Expected: Int. Actual: Nil
  ..\..\..\src\base\scripting\lua\LuaScriptSystem.cpp (604): expectedType == Value::VoidType
LUA call stack:
  =dataS/scripts/AnimCurve.lua (0) : hasXMLProperty
  =dataS/scripts/environment/Environment.lua (0) : loadCurveFromXML
  =dataS/scripts/missions/mission00.lua (0) : new
  =dataS/scripts/missions/mission00.lua (0) : loadEnvironment
  =dataS/scripts/FSBaseMission.lua (0) : load
  =dataS/scripts/gui/MPLoadingScreen.lua (0) : onConnectionRequestAcceptedLoad
  =dataS/scripts/gui/elements/Gui.lua (0) : update
  =dataS/scripts/main.lua (0) : update
Warning (LUA): 'hasXMLProperty': Argument 1 has wrong type. Expected: Int. Actual: Nil
  ..\..\..\src\base\scripting\lua\LuaScriptSystem.cpp (604): expectedType == Value::VoidType
LUA call stack:
  =dataS/scripts/AnimCurve.lua (0) : hasXMLProperty
  =dataS/scripts/environment/Environment.lua (0) : loadCurveFromXML
  =dataS/scripts/missions/mission00.lua (0) : new
  =dataS/scripts/missions/mission00.lua (0) : loadEnvironment
  =dataS/scripts/FSBaseMission.lua (0) : load
  =dataS/scripts/gui/MPLoadingScreen.lua (0) : onConnectionRequestAcceptedLoad
  =dataS/scripts/gui/elements/Gui.lua (0) : update
  =dataS/scripts/main.lua (0) : update
Warning (LUA): 'hasXMLProperty': Argument 1 has wrong type. Expected: Int. Actual: Nil
  ..\..\..\src\base\scripting\lua\LuaScriptSystem.cpp (604): expectedType == Value::VoidType
LUA call stack:
  =dataS/scripts/AnimCurve.lua (0) : hasXMLProperty
  =dataS/scripts/environment/Environment.lua (0) : loadCurveFromXML
  =dataS/scripts/missions/mission00.lua (0) : new
  =dataS/scripts/missions/mission00.lua (0) : loadEnvironment
  =dataS/scripts/FSBaseMission.lua (0) : load
  =dataS/scripts/gui/MPLoadingScreen.lua (0) : onConnectionRequestAcceptedLoad
  =dataS/scripts/gui/elements/Gui.lua (0) : update
  =dataS/scripts/main.lua (0) : update
Warning (LUA): 'hasXMLProperty': Argument 1 has wrong type. Expected: Int. Actual: Nil
  ..\..\..\src\base\scripting\lua\LuaScriptSystem.cpp (604): expectedType == Value::VoidType
LUA call stack:
  =dataS/scripts/AnimCurve.lua (0) : hasXMLProperty
  =dataS/scripts/environment/Environment.lua (0) : loadCurveFromXML
  =dataS/scripts/missions/mission00.lua (0) : new
  =dataS/scripts/missions/mission00.lua (0) : loadEnvironment
  =dataS/scripts/FSBaseMission.lua (0) : load
  =dataS/scripts/gui/MPLoadingScreen.lua (0) : onConnectionRequestAcceptedLoad
  =dataS/scripts/gui/elements/Gui.lua (0) : update
  =dataS/scripts/main.lua (0) : update
Warning (LUA): 'getXMLInt': Argument 1 has wrong type. Expected: Int. Actual: Nil
  ..\..\..\src\base\scripting\lua\LuaScriptSystem.cpp (604): expectedType == Value::VoidType
LUA call stack:
  =dataS/scripts/environment/Environment.lua (0) : getXMLInt
  =dataS/scripts/missions/mission00.lua (0) : new
  =dataS/scripts/missions/mission00.lua (0) : loadEnvironment
  =dataS/scripts/FSBaseMission.lua (0) : load
  =dataS/scripts/gui/MPLoadingScreen.lua (0) : onConnectionRequestAcceptedLoad
  =dataS/scripts/gui/elements/Gui.lua (0) : update
  =dataS/scripts/main.lua (0) : update
Warning (LUA): 'getXMLBool': Argument 1 has wrong type. Expected: Int. Actual: Nil
  ..\..\..\src\base\scripting\lua\LuaScriptSystem.cpp (604): expectedType == Value::VoidType
LUA call stack:
  =dataS/scripts/environment/Environment.lua (0) : getXMLBool
  =dataS/scripts/missions/mission00.lua (0) : new
  =dataS/scripts/missions/mission00.lua (0) : loadEnvironment
  =dataS/scripts/FSBaseMission.lua (0) : load
  =dataS/scripts/gui/MPLoadingScreen.lua (0) : onConnectionRequestAcceptedLoad
  =dataS/scripts/gui/elements/Gui.lua (0) : update
  =dataS/scripts/main.lua (0) : update
Warning (LUA): 'getXMLBool': Argument 1 has wrong type. Expected: Int. Actual: Nil
  ..\..\..\src\base\scripting\lua\LuaScriptSystem.cpp (604): expectedType == Value::VoidType
LUA call stack:
  =dataS/scripts/environment/Environment.lua (0) : getXMLBool
  =dataS/scripts/missions/mission00.lua (0) : new
  =dataS/scripts/missions/mission00.lua (0) : loadEnvironment
  =dataS/scripts/FSBaseMission.lua (0) : load
  =dataS/scripts/gui/MPLoadingScreen.lua (0) : onConnectionRequestAcceptedLoad
  =dataS/scripts/gui/elements/Gui.lua (0) : update
  =dataS/scripts/main.lua (0) : update
data/sky/rain.i3d (1.60) ms
data/sky/hail.i3d (1.10) ms
data/sky/dust.i3d (0.90) ms
Warning (LUA): 'delete': Argument 1 has wrong type. Expected: Int. Actual: Nil
  ..\..\..\src\base\scripting\lua\LuaScriptSystem.cpp (604): expectedType == Value::VoidType
LUA call stack:
  =dataS/scripts/environment/Environment.lua (0) : delete
  =dataS/scripts/missions/mission00.lua (0) : new
  =dataS/scripts/missions/mission00.lua (0) : loadEnvironment
  =dataS/scripts/FSBaseMission.lua (0) : load
  =dataS/scripts/gui/MPLoadingScreen.lua (0) : onConnectionRequestAcceptedLoad
  =dataS/scripts/gui/elements/Gui.lua (0) : update
  =dataS/scripts/main.lua (0) : update
LUA call stack:
  =dataS/scripts/utils/Utils.lua (0) : printCallstack
  =dataS/scripts/missions/mission00.lua (0) : getFilename
  =dataS/scripts/FSBaseMission.lua (0) : load
  =dataS/scripts/gui/MPLoadingScreen.lua (0) : onConnectionRequestAcceptedLoad
  =dataS/scripts/gui/elements/Gui.lua (0) : update
  =dataS/scripts/main.lua (0) : update
LUA call stack:
  =dataS/scripts/utils/Utils.lua (0) : printCallstack
  =dataS/scripts/utils/Utils.lua (0) : removeModDirectory
  =dataS/scripts/BaseMission.lua (0) : getModNameAndBaseDirectory
  =dataS/scripts/FSBaseMission.lua (0) : loadMap
  =dataS/scripts/missions/mission00.lua (0) : loadMap
  =dataS/scripts/FSBaseMission.lua (0) : load
  =dataS/scripts/gui/MPLoadingScreen.lua (0) : onConnectionRequestAcceptedLoad
  =dataS/scripts/gui/elements/Gui.lua (0) : update
  =dataS/scripts/main.lua (0) : update
Error: Running LUA method 'update'.
dataS/scripts/utils/Utils.lua:0: attempt to index a nil value




ps désolé si je n'ait pas mit mon log en spoiler mais je ne trouvait pas comment faire

cordialement le fermier du12 salut


Last edited by le fermier du12 on Wed 16 Nov - 13:39 (2016); edited 1 time in total
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PostPosted: Tue 15 Nov - 21:38 (2016)    Post subject: Publicité

PublicitéSupprimer les publicités ?
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Rafiki
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Joined: 29 Jan 2011
Posts: 3,693
Localisation: Nantes
Masculin Taureau (20avr-20mai)

PostPosted: Tue 15 Nov - 23:00 (2016)    Post subject: problème de map Reply with quote

Il te suffit de mettre les balises [ spoiler] [/ spoiler] (sans les espaces dans les crochets)
Il ne trouve pas un xml ton log, tu as converti ta map de quelle manière ?


Salutations, Rafiki.
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le fermier du12
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Joined: 24 Dec 2015
Posts: 1,909
Localisation: aveyron
Masculin Sagittaire (22nov-21déc)

PostPosted: Wed 16 Nov - 13:23 (2016)    Post subject: problème de map Reply with quote

salut ce n'est pas une map convertie j'ai téléchargé le sample mod map et j'ai tout fait le réal terain et tout

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Rafiki
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Posts: 3,693
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Masculin Taureau (20avr-20mai)

PostPosted: Wed 16 Nov - 19:05 (2016)    Post subject: problème de map Reply with quote

Alors mauvais Sample Mods, tu l'as téléchargé ici ?


Salutations, Rafiki.
_________________


Aller faire un petit tour sur ma ferme : http://agricole-gaming.xooit.fr/t6937-FERME-EARL-Loire-Atlantique.htm#p97493


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le fermier du12
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Joined: 24 Dec 2015
Posts: 1,909
Localisation: aveyron
Masculin Sagittaire (22nov-21déc)

PostPosted: Wed 16 Nov - 20:29 (2016)    Post subject: problème de map Reply with quote

oui c'est celui d'ici

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Rafiki
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Posts: 3,693
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Masculin Taureau (20avr-20mai)

PostPosted: Mon 21 Nov - 00:37 (2016)    Post subject: problème de map Reply with quote

Giant en a sortie un il me semble, teste le  salut


Salutations, Rafiki.
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PostPosted: Today at 06:07 (2019)    Post subject: problème de map

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