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problème barrière


 
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le fermier du12
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Messages: 1 345
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Masculin Sagittaire (22nov-21déc)

MessagePosté le: Ven 25 Aoû - 18:21 (2017)    Sujet du message: problème barrière Répondre en citant

bonjour a tous

alors jai installé des barrières ouvrables mais quand je vais sur farming cela ne fonctionne pas je ne comprend pas pour tant j'ai suivit tout se qu 'il fallait faire voici mon log au cas ou

GIANTS Engine Runtime 7.0.0 (14220) 64bit (Build Date: Feb 17 2017)
Copyright (c) 2008-2016, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright (c) 2003-2016, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2017
Main System
  CPU: Intel(R) Core(TM) i3-4160 CPU @ 3.60GHz
  Memory: 8140 MB
  OS: Windows NT 10.0 64-bit
Physics System
  Version: 5.9.5
  Thread(s): 2
Input System
  Keyboard enabled
  Mouse enabled
  Gamepad/Joystick enabled
  Force Feedback disabled
  Name: XINPUT_GAMEPAD
    Number of Axes: 5
    Number of Buttons: 14
Audio System
  Driver: OpenAL
  Version: 1.1
  Device: Generic Software
Render System
  Driver: Direct 3D 11
  Card Vendor: NVIDIA Corporation
  Renderer: NVIDIA GeForce GTX 745
  Version: 21.21.13.7654 (29.12.2016)
  Revision: 162
  Feature level: DirectX 11 ON
Info: Effective window resolution 1440 x 900
Started 2 threads for threadpool 'Render threadpool'
Hardware Profile
  Level: Custom Very High
  View Distance Factor: 1.000000
  Shadow Quality: 0.000000 Size: 1 Filter-Size: 4
  Shader Quality: 2
  Skip Mipmaps: 0
  LOD Distance Factor: 1.500000
  Terrain LOD Distance Factor: 2.000000
  Terrain Normal Mapping: Yes
  Foliage View Distance Factor: 2.000000
  Foliage Density: 0.300000
  Volume Mesh Tessellation Factor: 0.500000
  Tyre Tracks Segments Factor: 4.000000
  Max. Number of Shadow Lights: 10
  Max. Number of Lights: 512
  Max. Number of Lights Per Cluster: 32
  MSAA: 8
Farming Simulator 17
  Version: 1.4.4.0 1.4.4RC8
  Available Languages: en jp fr es ru it pt nl cs ct br tr ro kr
  Language: fr
  Time: 2017-08-25 19:09:32
  Register configuration 'inputAttacherJoint'
  Register configuration 'attacherJoint'
  Register configuration 'frontloader'
  Register configuration 'motor'
  Register configuration 'baseColor'
  Register configuration 'wheel'
  Register configuration 'rimColor'
  Register configuration 'design'
  Register configuration 'designColor'
  Register configuration 'vehicleType'
Game vehicle types loaded
Load mod: SampleModMap_Gargouille (Version: 1)
Warning: Missing l10n for button Portail in SampleModMap_Gargouille
Warning: Missing l10n for button GATE_MOVE in SampleModMap_Gargouille
Warning (compatibility): Texture C:/Users/Emilien.Bou/Documents/My Games/FarmingSimulator2017/mods/SampleModMap_Gargouille/maps/map01_preview.png width or height doesn't equal 2^n.
Warning (compatibility): Texture C:/Users/Emilien.Bou/Documents/My Games/FarmingSimulator2017/mods/SampleModMap_Gargouille/icon.png width or height doesn't equal 2^n.
dataS/cameraPath01.i3d (0.35) ms
dataS/cameraPath02.i3d (0.46) ms
dataS/cameraPath03.i3d (0.39) ms
data/sky/skyUS_day_night.i3d (137.99) ms
data/sky/rain.i3d (17.62) ms
data/sky/hail.i3d (4.13) ms
data/sky/dust.i3d (6.21) ms
Error: Can't load resource 'C:/Users/Emilien.Bou/Documents/My Games/FarmingSimulator2017/mods/SampleModMap_Gargouille/maps/maps/shared/dirt_normal.png'.
Error: Can't load resource 'C:/Users/Emilien.Bou/Documents/My Games/FarmingSimulator2017/mods/SampleModMap_Gargouille/maps/maps/shared/dirt_normal.png'.
Error: Can't load resource 'C:/Users/Emilien.Bou/Documents/My Games/FarmingSimulator2017/mods/SampleModMap_Gargouille/maps/maps/shared/dirt_normal.png'.
C:/Users/Emilien.Bou/Documents/My Games/FarmingSimulator2017/mods/SampleModMap_Gargouille/maps/map01.i3d (1838.91) ms
Error: C:/Users/Emilien.Bou/Documents/My Games/FarmingSimulator2017/mods/SampleModMap_Gargouille/maps/animatedObjects.xml. . .
Error: index 'Porte Stabue' not found in AnimatedObject xml 'C:/Users/Emilien.Bou/Documents/My Games/FarmingSimulator2017/mods/SampleModMap_Gargouille/maps/animatedObjects.xml'!
Error: Running LUA method 'AnimatedObject.onCreate'.
dataS/scripts/objects/AnimatedObject.lua(280) : attempt to index field 'controls' (a nil value)
Error: C:/Users/Emilien.Bou/Documents/My Games/FarmingSimulator2017/mods/SampleModMap_Gargouille/maps/animatedObjects.xml. . .
Error: index 'entranceGate' not found in AnimatedObject xml 'C:/Users/Emilien.Bou/Documents/My Games/FarmingSimulator2017/mods/SampleModMap_Gargouille/maps/animatedObjects.xml'!
Error: Running LUA method 'AnimatedObject.onCreate'.
dataS/scripts/objects/AnimatedObject.lua(280) : attempt to index field 'controls' (a nil value)
Error: C:/Users/Emilien.Bou/Documents/My Games/FarmingSimulator2017/mods/SampleModMap_Gargouille/maps/animatedObjects.xml. . .
Error: index 'PigPitCover' not found in AnimatedObject xml 'C:/Users/Emilien.Bou/Documents/My Games/FarmingSimulator2017/mods/SampleModMap_Gargouille/maps/animatedObjects.xml'!
Error: Running LUA method 'AnimatedObject.onCreate'.
dataS/scripts/objects/AnimatedObject.lua(280) : attempt to index field 'controls' (a nil value)
Disabled withering
data/vehicles/tools/amazone/amazoneUF1201.i3d (319.81) ms
data/vehicles/tools/amazone/amazoneFT1001.i3d (163.20) ms
data/vehicles/steerable/fendt/fendt300.i3d (762.16) ms
data/vehicles/trailers/farmtech/farmtechTDK1600.i3d (181.53) ms
data/vehicles/tools/kverneland/kvernelandQualidisc3m.i3d (211.79) ms
data/vehicles/tools/salford/salford4204.i3d (163.67) ms
data/vehicles/steerable/newHolland/newHollandT5.i3d (474.18) ms
data/vehicles/tools/greatPlains/gp3P1006NT.i3d (203.65) ms
data/vehicles/cutters/masseyFerguson/MFActivaHeader.i3d (353.92) ms
data/vehicles/steerable/masseyFerguson/MF7347Activa.i3d (427.43) ms
dataS2/character/player/player01.i3d (610.53) ms
Physics System
  Version: 5.9.5
  Thread(s): 2
Input System
  Keyboard enabled
  Mouse enabled
  Gamepad/Joystick enabled
  Force Feedback disabled
  Name: XINPUT_GAMEPAD
    Number of Axes: 5
    Number of Buttons: 14
Audio System
  Driver: OpenAL
  Version: 1.1
  Device: Generic Software
Render System
  Driver: Direct 3D 11
  Card Vendor: NVIDIA Corporation
  Renderer: NVIDIA GeForce GTX 745
  Version: 21.21.13.7654 (29.12.2016)
  Revision: 162
  Feature level: DirectX 11 ON
Info: Effective window resolution 1440 x 900
Started 2 threads for threadpool 'Render threadpool'
Hardware Profile
  Level: Custom Very High
  View Distance Factor: 1.000000
  Shadow Quality: 0.000000 Size: 1 Filter-Size: 4
  Shader Quality: 2
  Skip Mipmaps: 0
  LOD Distance Factor: 1.500000
  Terrain LOD Distance Factor: 2.000000
  Terrain Normal Mapping: Yes
  Foliage View Distance Factor: 2.000000
  Foliage Density: 0.300000
  Volume Mesh Tessellation Factor: 0.500000
  Tyre Tracks Segments Factor: 4.000000
  Max. Number of Shadow Lights: 10
  Max. Number of Lights: 512
  Max. Number of Lights Per Cluster: 32
  MSAA: 8
Farming Simulator 17
  Version: 1.4.4.0 1.4.4RC8
  Available Languages: en jp fr es ru it pt nl cs ct br tr ro kr
  Language: fr
  Time: 2017-08-25 19:13:05
  Register configuration 'inputAttacherJoint'
  Register configuration 'attacherJoint'
  Register configuration 'frontloader'
  Register configuration 'motor'
  Register configuration 'baseColor'
  Register configuration 'wheel'
  Register configuration 'rimColor'
  Register configuration 'design'
  Register configuration 'designColor'
  Register configuration 'vehicleType'
Game vehicle types loaded
Load mod: SampleModMap_Gargouille (Version: 1)
Warning: Missing l10n for button Portail in SampleModMap_Gargouille
Warning: Missing l10n for button GATE_MOVE in SampleModMap_Gargouille
Warning (compatibility): Texture C:/Users/Emilien.Bou/Documents/My Games/FarmingSimulator2017/mods/SampleModMap_Gargouille/maps/map01_preview.png width or height doesn't equal 2^n.
Warning (compatibility): Texture C:/Users/Emilien.Bou/Documents/My Games/FarmingSimulator2017/mods/SampleModMap_Gargouille/icon.png width or height doesn't equal 2^n.
dataS/cameraPath01.i3d (0.10) ms
dataS/cameraPath02.i3d (0.10) ms
dataS/cameraPath03.i3d (0.07) ms
data/sky/skyUS_day_night.i3d (8.69) ms
data/sky/rain.i3d (0.90) ms
data/sky/hail.i3d (0.70) ms
data/sky/dust.i3d (0.65) ms
Error: Can't load resource 'C:/Users/Emilien.Bou/Documents/My Games/FarmingSimulator2017/mods/SampleModMap_Gargouille/maps/maps/shared/dirt_normal.png'.
Error: Can't load resource 'C:/Users/Emilien.Bou/Documents/My Games/FarmingSimulator2017/mods/SampleModMap_Gargouille/maps/maps/shared/dirt_normal.png'.
Error: Can't load resource 'C:/Users/Emilien.Bou/Documents/My Games/FarmingSimulator2017/mods/SampleModMap_Gargouille/maps/maps/shared/dirt_normal.png'.
C:/Users/Emilien.Bou/Documents/My Games/FarmingSimulator2017/mods/SampleModMap_Gargouille/maps/map01.i3d (782.18) ms
Error: C:/Users/Emilien.Bou/Documents/My Games/FarmingSimulator2017/mods/SampleModMap_Gargouille/maps/animatedObjects.xml. . .
Error: index 'Porte Stabue' not found in AnimatedObject xml 'C:/Users/Emilien.Bou/Documents/My Games/FarmingSimulator2017/mods/SampleModMap_Gargouille/maps/animatedObjects.xml'!
Error: Running LUA method 'AnimatedObject.onCreate'.
dataS/scripts/objects/AnimatedObject.lua(280) : attempt to index field 'controls' (a nil value)
Error: C:/Users/Emilien.Bou/Documents/My Games/FarmingSimulator2017/mods/SampleModMap_Gargouille/maps/animatedObjects.xml. . .
Error: index 'entranceGate' not found in AnimatedObject xml 'C:/Users/Emilien.Bou/Documents/My Games/FarmingSimulator2017/mods/SampleModMap_Gargouille/maps/animatedObjects.xml'!
Error: Running LUA method 'AnimatedObject.onCreate'.
dataS/scripts/objects/AnimatedObject.lua(280) : attempt to index field 'controls' (a nil value)
Error: C:/Users/Emilien.Bou/Documents/My Games/FarmingSimulator2017/mods/SampleModMap_Gargouille/maps/animatedObjects.xml. . .
Error: index 'PigPitCover' not found in AnimatedObject xml 'C:/Users/Emilien.Bou/Documents/My Games/FarmingSimulator2017/mods/SampleModMap_Gargouille/maps/animatedObjects.xml'!
Error: Running LUA method 'AnimatedObject.onCreate'.
dataS/scripts/objects/AnimatedObject.lua(280) : attempt to index field 'controls' (a nil value)
Disabled withering
data/vehicles/tools/amazone/amazoneUF1201.i3d (27.56) ms
data/vehicles/tools/amazone/amazoneFT1001.i3d (12.79) ms
data/vehicles/steerable/fendt/fendt300.i3d (69.90) ms
data/vehicles/trailers/farmtech/farmtechTDK1600.i3d (19.66) ms
data/vehicles/tools/kverneland/kvernelandQualidisc3m.i3d (17.36) ms
data/vehicles/tools/salford/salford4204.i3d (18.54) ms
data/vehicles/steerable/newHolland/newHollandT5.i3d (51.86) ms
data/vehicles/tools/greatPlains/gp3P1006NT.i3d (21.50) ms
data/vehicles/cutters/masseyFerguson/MFActivaHeader.i3d (32.67) ms
data/vehicles/steerable/masseyFerguson/MF7347Activa.i3d (58.84) ms
dataS2/character/player/player01.i3d (260.10) ms


cordialement le fermierdu12 salut


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MessagePosté le: Ven 25 Aoû - 18:21 (2017)    Sujet du message: Publicité

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Flosnic
Partenaire FraBel

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Inscrit le: 09 Aoû 2013
Messages: 8
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Masculin Taureau (20avr-20mai)

MessagePosté le: Jeu 31 Aoû - 13:45 (2017)    Sujet du message: problème barrière Répondre en citant

Bonjour,

Lorsque tu ajoutes des animations comme les portes, les lights ou autre, il te faut mettre ce qu'il faut également dans le fichier animationObject.xml de la map.
Prends exemple sur la map sur laquelle tu tu es servi.


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le fermier du12
Agricole-Gaming Follower

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Messages: 1 345
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Masculin Sagittaire (22nov-21déc)

MessagePosté le: Sam 2 Sep - 18:03 (2017)    Sujet du message: problème barrière Répondre en citant

c se que g fait c la map sample mods map gargouille salut

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MessagePosté le: Aujourd’hui à 15:08 (2017)    Sujet du message: problème barrière

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